Tabletop Roleplaying Game

Enter the world after the Fall.

A dark-fantasy 2d10 roleplaying game of survival, resonance, forbidden power and choices that permanently reshape the world.

2d10Living Contract System
Core Rulebook

Five forces define every character

Body

Strength, endurance and physical action.

Mind

Knowledge, perception and strategy.

Will

Discipline, courage and resistance.

Blood

Instinct, lineage and supernatural hunger.

Resonance

Your bond with the Nexus, the Void and the altered world.

The 2d10 resolution system

Roll two ten-sided dice, add the relevant force and compare the result against the difficulty. Degrees of success determine not only whether you succeed, but what the action costs and what echo it leaves behind.

  • Fast checks with meaningful consequences.
  • Echo levels from 1 to 5 influence Prestige and the world.
  • The Living Contract records lasting decisions.
2d10 + Forcevs.Difficulty

Create your survivor

01

Choose an origin

Where you came from and what the Fall took from you.

02

Choose a faction or path

Custodian, nomad, free folk, occult lineage or independent.

03

Assign your forces

Shape Body, Mind, Will, Blood and Resonance.

04

Write your contract

Define an oath, debt, fear and impossible desire.

Campaign pillars

Survival

Scarcity, travel, shelter and the cost of keeping a community alive.

Factions

Alliances and rivalries among vampires, werewolves, necromancers, arcanists, Custodians and free peoples.

The Veil

Explore places where reality, memory and time no longer obey human laws.