Werewolfs Starter Deck

Werewolfs

Game Plan

📘 GAME PLAN

Early Game (1–3)
Attack from the very first turn.
The priority is to put the opponent on the defensive immediately.

Mid Game (4–6)
Chain attacks and force uncomfortable decisions.
Accept losses if they help maintain pressure.

Late Game (7+)
If the opponent is still alive, slow the pace.
Choosing when to ease off is part of the aggression.

Weaknesses / Counters

⚠️ WEAKNESSES / COUNTERS

Vulnerable to control and attack punishment.

Collapses if it loses early tempo.

Common mistake: attacking without calculating consequences.

Tip: not every turn should be an all-in.

Lista del mazo

  • 2x Young Wolfcub
  • 2x Starving Wolf
  • 1x Cursed Villager
  • 2x Steppelands Runner
  • 1x Watchwolf
  • 1x Prey Collector
  • 1x Tundra Scout
  • 1x Uncontrolled Feral
  • 1x Alpha’s Squire
  • 1x Greyfang Tracker
  • 1x Midnight Berserker
  • 1x Ravine Stalker
  • 1x Shapeshifting Huntress
  • 1x Caged War Wolf
  • 1x Red Moon Wolf
  • 1x Splintered Claws
  • 1x Sudden Mauling
  • 1x Survival Instinct
  • 1x Intimidating Roar
  • 1x Brief Fury
  • 1x Heightened Senses
  • 1x Pack Thrash
  • 1x Warhowl
  • 2x Sharpened Claws
  • 1x Roaming Hunt Camp
  • 1x Hidden Cavern Refuge