Witches Starter Deck
Game Plan
📘 GAME PLAN — Witches / Sorcerers
Circle of the Eternal Night
Early Game (Turns 1–3)
Play low-cost cards to set the board without exposing yourself.
Draw, filter, and generate Blood while staying reactive.
Your goal is to reach mid game with a full hand and an already pressured opponent.
Mid Game (Turns 4–6)
Shift the tempo.
Control key threats through hexes and measured damage.
Chain spells to gain value across multiple turns rather than committing to a single decisive strike.
Late Game (Turn 7+)
The opponent can no longer sustain the exchange.
Close the game through total control: each turn you deny, drain, or eliminate a threat.
Weaknesses / Counters
⚠️ WEAKNESSES / COUNTERS
Vulnerable to early aggression that prevents you from setting up.
Struggles if you spend answers on minor threats and lose tempo.
Common mistake: reacting to everything instead of choosing what truly matters.
Tip: prioritize the threat that can kill you, not the one that merely annoys you.
Lista del mazo
- 1x Witch of the Living Cauldron
- 1x Summoner of the Shadow Familiar
- 1x Witch of the Verdant Marshes
- 1x Umbral Sorceress
- 1x Queen of Minor Ghosts
- 1x Veil-Wandering Witch
- 2x Apprentice Sorceress
- 2x Witch of the Shrouded Valley
- 2x Fragile Specter
- 2x Familiar Cat
- 1x Ghost of the Old Grave
- 1x Circle Guardian
- 1x Anathema Shaman
- 1x Scribe of the Lesser Circle
- 1x Astral Binding Ritual
- 1x Soul-Devouring Hex
- 1x Arcane Burst Conjuration
- 1x Waxing Moon Blessing
- 1x Ethereal Shard Summoning
- 2x Curse of Weakness
- 2x Unstable Arcane Sphere
- 2x Lunar Bond Conjuration
- 1x Minor Healing Potion
- 1x Shadow Veil
- 1x Arcane Shard Volley
- 1x Warning Sign
- 1x Blood Catalyst
- 1x Profane Light Lantern
- 1x Shard of Lunar Crystal
- 1x Lone Witch’s Refuge