Necromancers Starter Deck
Game Plan
📘 GAME PLAN — Undead Legion (Necromancers)
Early Game (Turns 1–3)
Establish cheap board presence with Skeletons, Zombies, and Ghouls.
Do not try to protect everything—letting units die is part of the strategy.
Activate the graveyard early to unlock future value.
Mid Game (Turns 4–6)
Begin the attrition cycle:
Light reanimation
Selective healing
Controlled area punishment
At this stage, the opponent starts losing real resources while you recycle yours.
Late Game (7+)
The board becomes suffocating.
Reanimations, passive buffs, and leader effects turn every death into advantage.
If the opponent cannot close the game quickly, the outcome is already decided.
Weaknesses / Counters
⚠️ WEAKNESSES / COUNTERS
Vulnerable to exile effects and mechanics that deny or disable the graveyard.
Can lose tempo if it focuses on reanimation without applying real pressure.
Common mistake: overextending the board instead of rotating bodies through the graveyard.
Tip: treat the graveyard as a second hand, not as a discard pile.
Lista del mazo
- 1x High Necromancer of the Grey Veil
- 1x Colossus of Rotting Flesh
- 2x Common-Pit Necromancer
- 1x Bone Weaver
- 1x Priest of the Sunken Crypt
- 1x Overseer of the Profane Grave
- 1x Skeletal Skullbreaker
- 2x Awakened Skeleton
- 2x Shambling Zombie
- 1x Infectious Zombie
- 1x Crypt Scavenger
- 1x Withered Corpse
- 1x Young Ghoul
- 1x Hand from the Grave
- 1x Reanimated Villager
- 1x Mass Exhumation
- 1x Recurring Plague
- 1x Bonebinding Oath
- 1x Stench of Decay
- 1x Sepulchral Claw
- 1x Unholy Stitching
- 1x Ossuary Whispers
- 1x Staff of the Eternal Gravekeeper
- 1x Nameless Graveyard
- 1x Bone Armor
- 1x Corpse Pit