
Game plan
📘 GAME PLAN — Witches / Sorcerers
Circle of the Eternal Night
Early Game (Turns 1–3)
Play low-cost cards to set the board without exposing yourself.
Draw, filter, and generate Blood while staying reactive.
Your goal is to reach mid game with a full hand and an already pressured opponent.
Mid Game (Turns 4–6)
Shift the tempo.
Control key threats through hexes and measured damage.
Chain spells to gain value across multiple turns rather than committing to a single decisive strike.
Late Game (Turn 7+)
The opponent can no longer sustain the exchange.
Close the game through total control: each turn you deny, drain, or eliminate a threat.
Weaknesses and counters
⚠️ WEAKNESSES / COUNTERS
Vulnerable to early aggression that prevents you from setting up.
Struggles if you spend answers on minor threats and lose tempo.
Common mistake: reacting to everything instead of choosing what truly matters.
Tip: prioritize the threat that can kill you, not the one that merely annoys you.

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